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Chipping away at Falcon Build Options
Metal Mech
#21 Posted : 24 June 2017 16:24:43

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Looking good.

DeAgostini kit builds:

Millennium Falcon: 18% Complete
Shelby GT-500: 28% Complete
Thunderbird 2: 13.75% Complete
Chip
#22 Posted : 27 June 2017 20:16:34

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Working on the hold, and in the spirit of cost cutting I added my own inspection pits made from some scrap ABS I had leftover from my Stormtrooper build then added some pipe work and greeblies from a straw, some styrene piping, and a few bits of *ahem* donated Lego Sneaky







Need to add the I-beams for the pit grating, and then onto pit number 2 BigGrin
Markwarren
#23 Posted : 27 June 2017 22:28:42

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Excellent work Chip, great job. Just goes to show what can be done with a few greeblies. ThumpUp

Mark
Chip
#24 Posted : 29 June 2017 20:39:44

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More pilfered/kindly donated Lego used on pit No 2 BigGrin
Made some I-beams to support the gratings.
Decided to leave both pits covers loose so I can place or remove as I like:

The EL wire I got doesn't really do the trick, think I will get some EL Tape for the final effect.







Gandale
#25 Posted : 29 June 2017 22:54:32

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Now that does look great, lovely work.....Drool Drool

Regards

Alan
Chip
#26 Posted : 20 July 2017 19:22:21

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With the floor modded I have turned my attention to the walls of the hold, again trying to stay away from too many shapeways extras I decided to add some of the extra detailing with some old spare ABS I have.



Marking up the areas I set about drilling and filing:



And then cut some ABS strips and cemented in place:



A bit more sanding and some primer next to highlight any further sanding requirements before I start adding any finer details.
Chip
#27 Posted : 13 August 2017 11:12:15

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Slow progress of late, not only has the neck been bad but I've also been busy moving my stuff around, building garden fencing and being relegated to the box room all in preparation of the arrival of our next family addition:



Anyway onto the little progress made, I have modded the walls and distressed/dirtied them (I don't see Han and Chewy being too concerned with cleanliness lol)



I have also attempted adding a bit of extra shape to the bunk, as well as some extra greeblies:







Need to add the bunk light next then onto the holoboard and main hold computer:




Markwarren
#28 Posted : 13 August 2017 17:39:19

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Coming on very nicely, some nice additions to the standard kit. Keep up the good work.

Regards
Mark

Is that an Ewok!!!!!LOL
arpurchase
#29 Posted : 13 August 2017 21:12:27

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BigGrin Looking good and nice workCool
Current builds:-C57,Zero, Lamborghini Countach, Caldercraft HMS Agamemnon,Robi,R2-D2, MFH Cobra .

Metal Mech
#30 Posted : 14 August 2017 01:22:02

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Nice progress. Mine has slowed down to a crawl because of renovations and we acquired a new puppy as well.

DeAgostini kit builds:

Millennium Falcon: 18% Complete
Shelby GT-500: 28% Complete
Thunderbird 2: 13.75% Complete
Gandale
#31 Posted : 14 August 2017 08:12:26

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Looks great, very nice work....Cool Cool

Regards

Alan
Chip
#32 Posted : 14 August 2017 17:06:33

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Thanks all, at this rate I should be finished for Episode 24 lol

Metal Mech wrote:
Nice progress. Mine has slowed down to a crawl because of renovations and we acquired a new puppy as well.


What have you got MM? Everything we've read on Tibetan Terriers they are fantastic dogs but terrible pups hence the moving of all my stuff out of the way.
Chip
#33 Posted : 17 September 2017 20:40:55

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Been a while since my last post, just over a month in fact, wish I had a lot to show for that time but Tilly (the pup) is taking up an inordinate amount of what spare time I do have (as well as a lot of skin from my hands, calfs and ankles lol)

Relegated to the box room I decided to make it more conducive to modelling so splashed out on a new table and some Hobbyzone paint racks/draws etc:



No excuse for not knuckling down to it now.

I did make some progress on hold Lighting elements, I added a bunk light from 2x 3mm leds, and added fibre optics to my holoboard and hold computer:





I intend to use white leds for all my fibre optics and colour the fibres instead therefore reducing the overall amount of leds.



Before I go any further I really need to sort out my electronics, my previous program had various issues with ancillary functions affecting the engine running etc and I wasn't happy using an IR remote and receiver so I have been working with wifi through the Blynk app, not 100% finished but almost... just a few quirks to iron out. I intend to use a 12v supply with a 5v regulator chip for some discrete lines and powering the arduino and a buffer chip for the 12v lines.

Please excuse the poor video quality, was a bit of a rush in between puppy attacks:

https://youtu.be/hXI6-uhh7kE
Markwarren
#34 Posted : 18 September 2017 07:38:24

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Excellent work chip, love your new work station. The engine lighting with sound effects is amazing. Clever work.Love

Mark
Chip
#35 Posted : 18 September 2017 07:47:43

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Markwarren wrote:
Excellent work chip, love your new work station. The engine lighting with sound effects is amazing. Clever work.Love

Mark


Thanks Mark, I'll share the coding on here once I've ironed out those quirks if anyone is working on a similar set up or can offer some streamlining for it.

Chip
Chip
#36 Posted : 18 September 2017 20:26:04

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For anyone interested my code for my Arduino Mega control using the Blynk app for iPhone or Android is enclosed.

I have set up the Blynk controls as the following virtual pins:

V0 - Terminal Read Out
V1 - Volume Slider (values 0 to 30)
V2 - Ramp (Step control 0 to 1, send step OFF, loop values OFF)
V3 - LED (for ramp up)
V4 - LED (for ramp down)
V6 - Cockpit Power Switch
V7 - Engines Switch
V8 - Hyperdrive Switch
V9 - Cannons Switch
V10 - Headlights Switch
V11 - Hold Lighting Switch
V12 - Landing Lights
V13 - Anti-Col Lights
V14 - Random Audio Switch
V16 - Music (Step control 0 to 14, send step OFF, loop values OFF)
V17 \
V18 \ LED (for Rdy indication, 4 because I hated seeing blank space) ;~)
V19 /
V20 /





.... moved to next post
Chip
#37 Posted : 18 September 2017 20:28:34

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Code Within:


I will get around to posting the circuit diagram at somepoint if anyone is interested.
Chip
#38 Posted : 28 September 2017 10:37:41

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Well the inevitable has happened (although surprised it hadn't happened earlier), I have blown my Arduino Mega whilst I was messing with my breadboard. Blushing
Replacement is on order as is an Arduino Trinket, I intend to move the engine lighting control to the Trinket and slaving it to the Mega. I had tried to reduce as many delays as possible throughout the code to prevent such things as the gun routine from affecting the engine lights flash rate. This way it will be totally unaffected.... hopefully Blink
I have also changed it to use bluetooth 4.0 (BLE) with my phone, this way should I ever want to take the model elsewhere I'm not having to rely on a wifi connection and knowing and changing the SSID and password in the code.
Chip
#39 Posted : 02 October 2017 21:59:15

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Quick update ...well just because I’m chuffed .... got the arduino pro trinket working with the Mega so now the engine lights are independent of everything else I.e. cannons, ramp etc, so no more slowing down of the engine lights!
Have also changed the engine start lighting routine a bit, with everything now running from a 12v 5A power source, just need to bread board up all the lights to make sure it all works including the 12V lighting lines.
Hopefully will have some pics and a circuit print shortly for anyone considering anything similar.
Markwarren
#40 Posted : 02 October 2017 22:17:53

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Glad you’ve got it all sorted Chip, look forward to seeing it working.

Mark.
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